RaveComing wrote:a bunch of stuff
I don't really want to break it to you, but Rainbow Dash isn't exactly the smartest Pony in Ponyville...
Anyway, you mean to tell me you guys are making these edits WITHOUT lossless sources? The method I described is only meant for lossless sources, so no wonder what I said made no sense to you. But to your credit, I didn't actually specify a lossless source, so I at least thank you for mentioning that; I've added it to the "lossless requirements" list.
Also, it seems that you missed the part where you're supposed to resample outside of Audacity. Nobody is expected to play 56KHz files natively - you're supposed to resample it in real time via something like Foobar2000 or your sound card (assuming it's a quality one), or in post production if it's going on a CD. YouTube will resample things themselves, so there's no point to re-sample something before uploading and ruin future-proofing.
Thirdly, dithering? Like I said, L-O-S-S-L-E-S-S. My method avoids that completely since you're not actually editing the waveform, but just making it play back faster. Heck I even did SHA-1 comparison between the original song re-saved as LPCM WAV and the nightcore version slowed back down to 44.1KHz (both saved with Audacity as 16bit with no dithering). I got EXACTLY THE SAME HASH.
Oh, and no offense, but it really does make you look bad if you can't even get the standard sampling rates correct. :/ It's not 44.8KHz and 99.6KHz - it's 48KHz and 96KHz, which go with all the other rates that are multiples of 8000 (8KHz, 16KHz, 24KHz, 32Khz, etc.). This is important because 56KHz (not 55.6KHz) is also a multiple of 8000.
Speaking of which, 22,5Hz isn't just for 8-bit - many 2nd and 3rd party games on the Nintendo 64 use 22047KHz (GoldenEye 007 probably being the most famous).
And really, bold text for your whole post? Isn't that borderline-spamming?
EDIT: I re-written the "Benefits" section in an attempt to clarify why that method is better.